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Sketch&Illustration
The Designer's language, sketching from simple to complex, illustrating, drawing and product representation using lines, colours and shapes.

Form and material
Exploration, brainstorming and visualization of material and shape

Jellyfish lamp
Concept design based on simplicity and functionality

Sketch vs render
Sketch transformed into a concept using Vizcom

Motorcycle
Power and experimentation with pencils and markers.

Proportions
Practice of views, proportion and styles.

Brainstorming and functionality
Exploring the use and usability

Form and material
Exploration, brainstorming and visualization of material and shape

Jellyfish lamp
Concept design based on simplicity and functionality

Sketch vs render
Sketch transformed into a concept using Vizcom

Motorcycle
Power and experimentation with pencils and markers.

Proportions
Practice of views, proportion and styles.

Brainstorming and functionality
Exploring the use and usability

Form and material
Exploration, brainstorming and visualization of material and shape

Jellyfish lamp
Concept design based on simplicity and functionality

Sketch vs render
Sketch transformed into a concept using Vizcom

Motorcycle
Power and experimentation with pencils and markers.

Proportions
Practice of views, proportion and styles.

Brainstorming and functionality
Exploring the use and usability

Form and material
Exploration, brainstorming and visualization of material and shape

Jellyfish lamp
Concept design based on simplicity and functionality

Sketch vs render
Sketch transformed into a concept using Vizcom

Motorcycle
Power and experimentation with pencils and markers.

Proportions
Practice of views, proportion and styles.

Brainstorming and functionality
Exploring the use and usability

Form and material
Exploration, brainstorming and visualization of material and shape

Jellyfish lamp
Concept design based on simplicity and functionality

Sketch vs render
Sketch transformed into a concept using Vizcom

Motorcycle
Power and experimentation with pencils and markers.

Proportions
Practice of views, proportion and styles.

Brainstorming and functionality
Exploring the use and usability
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